A | B | C | D | G | H | I | L | M | N | P | Q | R | S | T | V |
add(TMatrix,TVector):TMatrix | Angle | assign(TVector2f):TVector |
add(TQuaternion,TQuaternion):TQuaternion | assign(TMatrix):TQuaternion | |
add(TVector,TVector):TVector | assign(TQuaternion):TMatrix |
Bezier |
Catmull | CreateMatrix2 | CrossProduct |
ClosestPointOnLine | CreateMatrix3f | |
CreateMatrix | CreateTranslateMatrix |
Determinant | divide(TVector,single):TVector | Dot |
GetAngle | GetRotation | GetVector |
GetAvgNormal | GetRotation3 |
HalfBezier | Hypot3d | Hypot3f |
Interpolate | Invert |
Lerp | LookAt |
NearTriPoint | NewMatrix3f | Norm |
NewMatrix | NewQuaternion | nullVector |
PointInSphere |
Quaternion | QuaternionSub | |
QuaternionAdd | QuaternionToMat |
RayPlaneIntersect | RayTriangleIntersect | Rotate |
RaySphereIntersect | Reflect |
Scale | Slerp | subtract(TQuaternion,TQuaternion):TQuaternion |
SetVector | subtract(TMatrix,TVector):TMatrix | subtract(TVector,TVector):TVector |
Tangent | Translate |
VectorAdd | VectorLen | VectorXYFromAngle |
VectorCombine | VectorMatch | VectorXZFromAngle |
VectorDist | VectorSqr | VectorZYFromAngle |
VectorDiv | VectorSub |
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