Source position: nxMath3D.pas line 46
function Rotate( |
const v: TVector; |
const radians: single; |
axis: TVector |
):TVector; overload; |
const M: TMatrix; |
const axis: TVector; |
const radians: Single; |
withPos: Boolean = True |
):TMatrix; overload; |
const M: TMatrix; |
const axis: Integer; |
const radians: Single; |
withPos: Boolean = True |
):TMatrix; overload; |
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