Source position: nxMath3D.pas line 32
procedure Norm( |
var x: single; |
var y: single; |
var z: single; |
const h: PSingle = Nil |
); overload; |
var x: Double; |
var y: Double; |
var z: Double; |
const h: PDouble = Nil |
); overload; |
const v: TVector; |
const h: PSingle = Nil |
):TVector; overload; |
const q: TQuaternion |
):TQuaternion; overload; |
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