Source position: nxMath3D.pas line 108
function Quaternion( |
x: single; |
y: single; |
z: single; |
w: single |
):TQuaternion; overload; |
const M: TMatrix |
):TQuaternion; overload; |
const x: TVector; |
const y: TVector; |
const z: TVector |
):TQuaternion; overload; |
const x: single; |
const y: single; |
const z: single |
):TQuaternion; overload; |
const axis: TVector; |
radians: single |
):TQuaternion; overload; |
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