Source position: nxMath3D.pas line 41
function RayTriangleIntersect( |
const rayStart: TVector; |
const rayDirection: TVector; |
const p1: TVector; |
const p2: TVector; |
const p3: TVector; |
BothSided: Boolean; |
intersect: PVector = Nil; |
intersectNormal: PVector = Nil |
):Boolean; |
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