Source position: nxMath3D.pas line 30
function Multiply( |
const a: TVector; |
const b: TVector |
):TVector; overload; |
const A: TMatrix; |
const B: TMatrix |
):TMatrix; overload; |
const A: TMatrix3f; |
const B: TMatrix3f |
):TMatrix3f; overload; |
const A: TMatrix; |
const B: TMatrix3f |
):TMatrix; overload; |
const A: TMatrix3f; |
const B: TMatrix |
):TMatrix; overload; |
const V: TVector; |
const M: TMatrix |
):TVector; overload; |
const V: TVector; |
const M: TMatrix3f |
):TVector; overload; |
const q: TQuaternion; |
s: single |
):TQuaternion; overload; |
const a: TQuaternion; |
const b: TQuaternion |
):TQuaternion; overload; |
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