it's a fork of OpenGL Pascal Toolkit Library to CodeTyphon Studio.

An easy to use native pascal toolkit that allows to create and manage OpenGL contexts in a platform independent way

Using GLPT is easy, you only need to include the GLPT unit and create a window.
Then run the event loop and do all your application stuff there.
There are numerous examples included to help you to make a jump start.

GLPT is planned to be a simple and easy to use library. When working on the code please consider the following:

  • flat API, so no classes and no objects.
  • no external dependencies are allowed, also adding FPC units should be considered carefully.
  • only OpenGL context handling, no audio, font or UI included to name a few.



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You can explore Units, Functions, Procedures, Classes, etc in our
Source Documentation