it's a native Object Pascal port of Box2D C++ library to CodeTyphon Studio.

Box2D it's a 2D physics engine for simulating rigid bodies.


  • Collision
    • Continuous collision detection
    • Contact callbacks: begin, end, pre-solve, post-solve
    • Convex polyons and circles.
    • Multiple shapes per body
    • One-shot contact manifolds
    • Dynamic tree broadphase
    • Efficient pair management
    • Fast broadphase AABB queries
    • Collision groups and categories
  • Physics
    • Continuous physics with time of impact solver
    • Persistent body-joint-contact graph
    • Island solution and sleep management
    • Contact, friction, and restitution
    • Stable stacking with a linear-time solver
    • Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
    • Joint limits, motors, and friction
    • Momentum decoupled position correction
    • Fairly accurate reaction forces/impulses
  • System
    • Small block and stack allocators
    • Centralized tuning parameters


The library is operating system independent.



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You can explore Units, Functions, Procedures, Classes, etc in our
Source Documentation