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CodeTyphon's mods as patches 11 years 10 months ago #2092

  • Basil Peace
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While installing, CodeTyphon applied changes to Free Pascal & Lazarus sources. Changed files are located in bin\mod directory. Some changes replaces original files.
I suggest to make this changes as patches.
Patch utility is available on linux, and is available for Windows from GnuWin32.

Sometimes there is a bug in Free Pascal or Lazarus, and when bug is fixed in trunk, I don't want to wait until new version of CodeTyphon will be released. But if I simply replace source files, I would override CodeTyphon's mods. So, I have to check all files, if they were changed between CodeTyphon's FP/Lazarus version and trunk version.
If there were patches, I haven't to check all files, only apply patches.
The following user(s) said Thank You: 4aiman

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Re: CodeTyphon's mods as patches 11 years 10 months ago #2093

  • Sternas Stefanos
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Thanks Sir
we want to make rolling/live installation for CodeTyphon
like your suggestion
to the next Plan "Generation III" versions 3.xx
PilotLogic Architect and Core Programmer
The following user(s) said Thank You: Konstantinos Papadoulas, 4aiman, Irwanto

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Re: CodeTyphon's mods as patches 11 years 10 months ago #2149

  • Irwanto
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is possible i add svn checkout to this directory ?

C:\codetyphon\fpcsrc

with

svn.freepascal.org/svn/fpc/trunk/

not try
;)

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Re: CodeTyphon's mods as patches 11 years 10 months ago #2150

  • Basil Peace
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irwanto82 wrote: is possible i add svn checkout to this directory ?

C:\codetyphon\fpcsrc

with

svn.freepascal.org/svn/fpc/trunk/

not try
;)

It can't be made directly, since CodeTyphon has some modifications for original sources. The way which I see:
  1. Make checkout to original revision of FPC (r21396 for CodeTyphon 2.70)
  2. Copy mods to fpcsrc
  3. Update fpcsrc to current revision
But while updating there could be conflicts. At least, I couldn't have done this way for Lazarus since conflicts had made it uncompilable.

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