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Question Why was the physics engine removed from Orca3D?

  • Ben Grasset
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4 years 5 months ago - 4 years 5 months ago #9180 by Ben Grasset
I know it used an old version of the Newton library that's now deprecated, but it still worked perfectly. I re-implemented it myself today from the old DXScene 4.42 files, and it's fully compatible with Orca. You just have to change all instances of "Tdx" to "Td3".

Edit: Sorry, I realized this was the wrong forum.
Last edit: 4 years 5 months ago by Ben Grasset.

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