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Components and Libraries for Graphics Development, discussions, problems and suggestions.
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Why was the physics engine removed from Orca3D? 6 years 11 months ago #9180

  • Ben Grasset
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I know it used an old version of the Newton library that's now deprecated, but it still worked perfectly. I re-implemented it myself today from the old DXScene 4.42 files, and it's fully compatible with Orca. You just have to change all instances of "Tdx" to "Td3".

Edit: Sorry, I realized this was the wrong forum.

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Last edit: by Ben Grasset.
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