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Question GLScene compiled under Windows v. Linux (Ubuntu)
- gustavo tolson
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7 years 1 week ago - 7 years 1 week ago #7515
by gustavo tolson
GLScene compiled under Windows v. Linux (Ubuntu) was created by gustavo tolson
Dear gurus of the GLScene and Code Typhon,
unde Typhon 5.3 I have developed a GLMesh object to display and play around with in GLScene but the rendering is a wee bit off. If I compile the very same code with Typhon 5.3 under Windows 8.1 the rendering is fine, as you can see from the following screen shots.
The Linux shot
The Windows shot
The same problem happens with the Typhon IDE example code with the fxy example in the Code Ocean directory
/usr/lib/codetyphon/CodeOcean/GLScene/samples/graph/fxy
The Linux shot
The Windows shot
I have played around with things like the order of objects in the scene hierarchy and so on, to no avail.
I would be most grateful for any help on this matter.
Best regards,
Gustavo.
unde Typhon 5.3 I have developed a GLMesh object to display and play around with in GLScene but the rendering is a wee bit off. If I compile the very same code with Typhon 5.3 under Windows 8.1 the rendering is fine, as you can see from the following screen shots.
The Linux shot
The Windows shot
The same problem happens with the Typhon IDE example code with the fxy example in the Code Ocean directory
/usr/lib/codetyphon/CodeOcean/GLScene/samples/graph/fxy
The Linux shot
The Windows shot
I have played around with things like the order of objects in the scene hierarchy and so on, to no avail.
I would be most grateful for any help on this matter.
Best regards,
Gustavo.
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Last edit: 7 years 1 week ago by gustavo tolson.
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- Sternas Stefanos
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7 years 1 week ago - 7 years 1 week ago #7518
by Sternas Stefanos
PilotLogic Architect and Core Programmer
Replied by Sternas Stefanos on topic GLScene compiled under Windows v. Linux (Ubuntu)
Thanks Sir
we will try to fix and this
pl_GLScene library has a lot of our work...
we will try to fix and this
pl_GLScene library has a lot of our work...
PilotLogic Architect and Core Programmer
Last edit: 7 years 1 week ago by Sternas Stefanos.
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- kenlee
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7 years 1 week ago #7520
by kenlee
Replied by kenlee on topic GLScene compiled under Windows v. Linux (Ubuntu)
Looks like Depth Test is somehow disabled when in linux.
The following user(s) said Thank You: gustavo tolson
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- gustavo tolson
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6 years 11 months ago - 6 years 11 months ago #7794
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Dear Sir,
do you know if the 5.4 release attends this problem? can you recommend something for me to do?
thanks in advance.
do you know if the 5.4 release attends this problem? can you recommend something for me to do?
thanks in advance.
Last edit: 6 years 11 months ago by gustavo tolson.
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- gustavo tolson
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6 years 3 months ago #9379
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Dear Sir,
do you have a update on this problem?
thanks in advance.
G.
do you have a update on this problem?
thanks in advance.
G.
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- Sternas Stefanos
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6 years 3 months ago #9382
by Sternas Stefanos
PilotLogic Architect and Core Programmer
Replied by Sternas Stefanos on topic GLScene compiled under Windows v. Linux (Ubuntu)
No yet Sir
PilotLogic Architect and Core Programmer
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- gustavo tolson
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5 years 7 months ago #10193
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Dear Sir,
I realize that you and your working group are busy and hence cannot attend every problem arising from CodeTyphon, its derivatives and associated packages. I understand this fully. Nonetheless, I would like to contribute to solving my problem (which I assume affects other people as well) regarding z-depth-testing of scene objects rendered in GLScene. However I need help. If you could assist me by identifying for me the units or procedures and functions that need to be checked and corrected, I would be most grateful.
Thanks in advance,
Gustavo.
I realize that you and your working group are busy and hence cannot attend every problem arising from CodeTyphon, its derivatives and associated packages. I understand this fully. Nonetheless, I would like to contribute to solving my problem (which I assume affects other people as well) regarding z-depth-testing of scene objects rendered in GLScene. However I need help. If you could assist me by identifying for me the units or procedures and functions that need to be checked and corrected, I would be most grateful.
Thanks in advance,
Gustavo.
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- Sternas Stefanos
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5 years 7 months ago #10194
by Sternas Stefanos
PilotLogic Architect and Core Programmer
Replied by Sternas Stefanos on topic GLScene compiled under Windows v. Linux (Ubuntu)
Thanks Sir
pl_GLScene has No 1 priority for our lab for the next 2 days
pl_GLScene has No 1 priority for our lab for the next 2 days
PilotLogic Architect and Core Programmer
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- gustavo tolson
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4 years 10 months ago #10964
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Dear Sir,
any news about the problem I reported? As I stated earlier, I am willing to help once I know where to start looking.
Best regards,
Gustavo.
any news about the problem I reported? As I stated earlier, I am willing to help once I know where to start looking.
Best regards,
Gustavo.
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- Sternas Stefanos
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4 years 10 months ago #10965
by Sternas Stefanos
PilotLogic Architect and Core Programmer
Replied by Sternas Stefanos on topic GLScene compiled under Windows v. Linux (Ubuntu)
Sorry Sir
no report yet
I will ask LAB staff tomorrow, OK
no report yet
I will ask LAB staff tomorrow, OK
PilotLogic Architect and Core Programmer
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- gustavo tolson
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4 years 10 months ago #10966
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Thanks!
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- gustavo tolson
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4 years 9 months ago #10976
by gustavo tolson
Replied by gustavo tolson on topic GLScene compiled under Windows v. Linux (Ubuntu)
Dear Sir,
is there any news on this issue? Forgive my insistence but it seems to me an issue that can be resolved and I am willing to make an effort myself. I think I can contribute if, as kenlee has posted, depth testing is disabled. However, the problem I have is understanding the overall flow of the project and of the GlScene package. I have tried the debugger (the breakpoint tool) but it does not break sufficiently soon.
In short, if you or one of your assistants can give me an (ordered?) list of the procedures invoked for the creation of the scene rendered in the Fxy example (from the GlScene samples directory), I think I could give it a try.
Best regards,
G.
is there any news on this issue? Forgive my insistence but it seems to me an issue that can be resolved and I am willing to make an effort myself. I think I can contribute if, as kenlee has posted, depth testing is disabled. However, the problem I have is understanding the overall flow of the project and of the GlScene package. I have tried the debugger (the breakpoint tool) but it does not break sufficiently soon.
In short, if you or one of your assistants can give me an (ordered?) list of the procedures invoked for the creation of the scene rendered in the Fxy example (from the GlScene samples directory), I think I could give it a try.
Best regards,
G.
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