[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: D3D10.pas line 1528
type ID3D10Device = interface(IUnknown)
procedure VSSetConstantBuffers();
procedure PSSetShaderResources();
procedure PSSetShader();
procedure PSSetSamplers();
procedure VSSetShader();
procedure DrawIndexed();
procedure Draw();
procedure PSSetConstantBuffers();
procedure IASetInputLayout();
procedure IASetVertexBuffers();
procedure IASetIndexBuffer();
procedure DrawIndexedInstanced();
procedure DrawInstanced();
procedure GSSetConstantBuffers();
procedure GSSetShader();
procedure IASetPrimitiveTopology();
procedure VSSetShaderResources();
procedure VSSetSamplers();
procedure SetPredication();
procedure GSSetShaderResources();
procedure GSSetSamplers();
procedure OMSetRenderTargets();
procedure OMSetBlendState();
procedure OMSetDepthStencilState();
procedure SOSetTargets();
procedure DrawAuto;
procedure RSSetState();
procedure RSSetViewports();
procedure RSSetScissorRects();
procedure CopySubresourceRegion();
procedure CopyResource();
procedure UpdateSubresource();
procedure ClearRenderTargetView();
procedure ClearDepthStencilView();
procedure GenerateMips();
procedure ResolveSubresource();
procedure VSGetConstantBuffers();
procedure PSGetShaderResources();
procedure PSGetShader();
procedure PSGetSamplers();
procedure VSGetShader();
procedure PSGetConstantBuffers();
procedure IAGetInputLayout();
procedure IAGetVertexBuffers();
procedure IAGetIndexBuffer();
procedure GSGetConstantBuffers();
procedure GSGetShader();
procedure IAGetPrimitiveTopology();
procedure VSGetShaderResources();
procedure VSGetSamplers();
procedure GetPredication();
procedure GSGetShaderResources();
procedure GSGetSamplers();
procedure OMGetRenderTargets();
procedure OMGetBlendState();
procedure OMGetDepthStencilState();
procedure SOGetTargets();
procedure RSGetState();
procedure RSGetViewports();
procedure RSGetScissorRects();
function GetDeviceRemovedReason;
function SetExceptionMode();
function GetExceptionMode;
function GetPrivateData();
function SetPrivateData();
function SetPrivateDataInterface();
procedure ClearState;
procedure Flush;
function CreateBuffer();
function CreateTexture1D();
function CreateTexture2D();
function CreateTexture3D();
function CreateShaderResourceView();
function CreateRenderTargetView();
function CreateDepthStencilView();
function CreateInputLayout();
function CreateVertexShader();
function CreateGeometryShader();
function CreateGeometryShaderWithStreamOutput();
function CreatePixelShader();
function CreateBlendState();
function CreateDepthStencilState();
function CreateRasterizerState();
function CreateSamplerState();
function CreateQuery();
function CreatePredicate();
function CreateCounter();
function CheckFormatSupport();
function CheckMultisampleQualityLevels();
procedure CheckCounterInfo();
function CheckCounter();
function GetCreationFlags;
function OpenSharedResource();
procedure SetTextFilterSize();
procedure GetTextFilterSize();
end;
ID3D10Device
IInterface