Unit 'D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_win_directx11]

ID3D10Device.GSSetShaderResources

Declaration

Source position: D3D10.pas line 1656

procedure ID3D10Device.GSSetShaderResources(

  StartSlot: LongWord;

  NumViews: LongWord;

  pShaderResourceViews: PID3D10ShaderResourceView

);



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