it's a fork of Graphics32 library to CodeTyphon Studio.

Graphics32 is a library designed for fast 32-bit graphics.
Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives, and in most cases Graphics32 outperforms the standard TCanvas classes. It is almost a hundred times faster in per-pixel access and about 2–5 times faster in drawing lines.


  • Fast per-pixel access up to 100 times faster compared to standard TBitmap;
  • High-performance Bitmap alpha blending (including per-pixel alpha blending);
  • Pixel, line and polygon antialiasing with sub-pixel accuracy (combined with alpha blending);
  • Arbitrary polygon transformations and custom fillings;
  • Bitmap resampling with high quality reconstruction filters (e.g. Lanczos, Cubic, Mitchell);
  • A unique state-of-the-art rasterization system;
  • Affine transformations of bitmaps: rotations, scaling, etc with sub-pixel accuracy;
  • Arbitrary projective transformations of bitmaps;
  • Arbitrary remapping transformations of bitmaps (e.g. for Warping, Morphing);
  • Flexible supersampling implementation for maximum sampling quality;
  • Flicker-free image displaying components with optimized double buffering via advanced MicroTiles based repaint optimizer;
  • Multiple customizible easy-to-use overlay layers;
  • Locking of bitmaps for safe multithreading;
  • A property editor for RGB and alpha channel loading;
  • Design-time loading of image formats supported by standard TPicture;




You can explore Units, Functions, Procedures, Classes, etc in our
Source Documentation