Source position: le2d_full.pas line 78
procedure le_sh_DrawPoly( |
Texture: zglPTexture; |
ShaderConfig: le_ShaderConfig; |
v: array of leVect; |
tc: array of leVect; |
vn: Integer; |
BB: le_BB |
); overload; |
Texture: zglPTexture; |
ShaderConfig: le_ShaderConfig; |
v: array of leVect; |
vn: Integer; |
TCMethod: Integer; |
scale: single = 1 |
); overload; |
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