Unit 'le2d_Full' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#pl_zengl]

le_ShaderConfig

Declaration

Source position: le2d_full.pas line 53

type le_ShaderConfig = record

  ShaderType: Integer;

  

  NormalMap: zglPTexture;

  

  LightPositionZ: single;

  

  SpecularPower: single;

  

end;



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