Unit 'le2d_Full' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#pl_zengl]

Reference for unit 'le2d_Full': Variables

le_ShadersLoaded

  

le_sh_BumpComponentShader

  

le_sh_BumpComponent_uAlphaBuffer

  

le_sh_BumpComponent_uLightColor

  

le_sh_BumpSpecularShader

  

le_sh_BumpSpecular_uAlphaBuffer

  

le_sh_BumpSpecular_uAlphaBufferRes

  

le_sh_BumpSpecular_uAlphaBufferResPOT

  

le_sh_BumpSpecular_uLightPos

  

le_sh_BumpSpecular_uNormalMap

  

le_sh_BumpSpecular_uShaderMode

  

le_sh_BumpSpecular_uSpecularPower

  

le_sh_BumpSpecular_uTCrot

  

le_sh_DrawCurrentSpecular

  

le_sh_LightingShader

  

le_sh_Lighting_uLightPos

  

le_sh_Lighting_uRadius

  

le_sh_SpecularComponentShader

  

le_sh_SpecularComponent_uAlphaBuffer

  

le_sh_SpecularComponent_uLightColor

  

le_sh_TexCount

  

le_sh_TexList

  

le_UseShaders

  



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