Unit 'le2d_Full' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#pl_zengl]

le_GetShaderConfig

Declaration

Source position: le2d_full.pas line 75

function le_GetShaderConfig(

  ShaderType: Integer;

  NormalMap: zglPTexture = Nil;

  LightPositionZ: single = 0;

  SpecularPower: single = 0

):le_ShaderConfig;



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