[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: OpenGL_Shaders.pas line 129
type TGLSLProgram = class(TProgram) |
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public |
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constructor Create; |
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destructor Destroy; override; |
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procedure Attach(); override; |
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procedure Detach(); override; |
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procedure Link; override; |
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procedure Enable; override; |
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procedure Disable; override; |
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function Log; override; |
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procedure SetI(); override; |
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procedure SetF(); override; |
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procedure Set2I(); override; |
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procedure Set2F(); override; |
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procedure Set3I(); override; |
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procedure Set3F(); override; |
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procedure Set4I(); override; |
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procedure Set4F(); override; |
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procedure Set3Iv(); override; |
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procedure Set3Fv(); override; |
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procedure SetMatrix(); override; |
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procedure BindAttribLocation(); |
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function GetAttribLocation(); |
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function GetUniformLocation(); |
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procedure BindFragDataLocation(); |
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end; |
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TObject |
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