[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: zglSpine.pas line 241
type TSpineSkeleton = class(TSpineObject) |
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Bones: array of TSpineBone; |
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Slots: array of TSpineSlot; |
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DrawOrder: array of TSpineSlot; |
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Time: Single; |
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FlipX: Boolean; |
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FlipY: Boolean; |
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constructor Create(); |
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destructor Destroy; override; |
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procedure UpdateWorldTransform; |
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procedure SetToBindPose; |
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procedure SetBonesToBindPose; |
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procedure SetSlotsToBindPose; |
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function GetRootBone; |
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function FindBone(); |
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function FindBoneIndex(); |
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function FindSlot(); |
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function FindSlotIndex(); |
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procedure SetSkin(); |
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function GetAttachment(); |
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procedure SetAttachment(); |
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procedure Update(); |
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procedure Draw(); |
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end; |
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