Unit 'zgl_render_2d' Package
[Overview][Procedures and functions][Variables][Index] [#pl_zengl]

sprite2d_InScreenCamera

Declaration

Source position: zgl_render_2d.pas line 45

function sprite2d_InScreenCamera(

  X: Single;

  Y: Single;

  W: Single;

  H: Single;

  Angle: Single

):Boolean;



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