Unit 'EasyZenGL' Package
[Overview][Types][Classes][Index] [#pl_zengl]

TGame

[Properties (by Name)] [Methods (by Name)] [Events (by Name)]

Declaration

Source position: easyzengl.pas line 119

type TGame = class

protected

  space: PcpSpace;

  

  SpriteTimeGrain: Double;

  

  procedure SpriteAdd();

  

  procedure SpriteRemove();

  

  procedure DrawAllSprites();

  

  procedure DrawDebugSpace;

  

  procedure OnCollisionStart(); virtual;

  

  procedure OnCollisionStep(); virtual;

  

  procedure OnCollisionPostsolve(); virtual;

  

  procedure OnCollisionEnd(); virtual;

  

public

  constructor Create;

  

  destructor Destroy; override;

  

  procedure OnStart; virtual;

  

  procedure OnDraw(); virtual;

  

  procedure OnElapse(); virtual;

  

  procedure OnClose; virtual;

  

  procedure Run;

  

  procedure Close;

  

  property Running: Boolean; [r]

  

  property Caption: string; [rw]

  

  property CursorVisible: Boolean; [rw]

  

  property Width: Integer; [rw]

  

  property Height: Integer; [rw]

  

  property Fullscreen: Boolean; [rw]

  

  property VerticalSync: Boolean; [rw]

  

  property Mouse: TMouse; [r]

  

  property FPS: Integer; [r]

  

  property Gravity: TPointF; [rw]

  

  property Damping: Double; [rw]

  

  property SpriteCount: Integer; [r]

  

  property Sprite []: TSprite; [r]

  

end;

Inheritance

TGame

  

|

TObject



CT Web help

CodeTyphon Studio