mat3 |
mat4x4C270 |
multiply(Tmat3x3,Tmat3x3):Tmat3x3 |
mat3x2 |
mat4x4C90 |
multiply(Tmat3x3,TVector3f):TVector3f |
mat4 |
mat4x4Identity |
multiply(Tmat4x4,Tmat4x4):Tmat4x4 |
mat4x4A180 |
MaterialPara |
multiply(Tmat4x4,TVector4f):TVector4f |
mat4x4A270 |
max |
multiply(TVector2f,GLfloat):TVector2f |
mat4x4A90 |
min |
multiply(TVector2f,TVector2f):TGLfloat |
mat4x4B180 |
mix |
multiply(TVector3f,GLfloat):TVector3f |
mat4x4B270 |
MonoColorShader |
multiply(TVector3f,TVector3f):TGLfloat |
mat4x4B90 |
multiply(Tmat2x2,Tmat2x2):Tmat2x2 |
multiply(TVector4f,GLfloat):TVector4f |
mat4x4C180 |
multiply(Tmat2x2,TVector2f):TVector2f |
multiply(TVector4f,TVector4f):TGLfloat |