Unit 'nxGL' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_nxpascal]

TShaderSource

[Properties (by Name)] [Methods (by Name)] [Events (by Name)]

Declaration

Source position: nxGL.pas line 181

type TShaderSource = class

public

  handle: GLhandle;

  

  property compiled: Boolean; [r]

  

  property ShaderType: GLenum; [r]

  

  constructor Create();

  

  constructor CreateFragment;

  

  constructor CreateVertex;

  

  destructor Destroy; override;

  

  procedure GetLastErrorInfo();

  

  function LoadDefaultFShader2D;

  

  function LoadDefaultVShader2D;

  

  function LoadDefaultFShader3D();

  

  function LoadDefaultVShader3D;

  

  function LoadSource();

  

  function SetSource();

  

end;

Inheritance

TShaderSource

  

|

TObject



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