[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: nxGL.pas line 181
type TShaderSource = class |
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public |
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handle: GLhandle; |
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property compiled: Boolean; [r] |
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property ShaderType: GLenum; [r] |
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constructor Create(); |
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constructor CreateFragment; |
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constructor CreateVertex; |
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destructor Destroy; override; |
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procedure GetLastErrorInfo(); |
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function LoadDefaultFShader2D; |
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function LoadDefaultVShader2D; |
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function LoadDefaultFShader3D(); |
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function LoadDefaultVShader3D; |
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function LoadSource(); |
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function SetSource(); |
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end; |
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TObject |
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