[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: GLTexture.pas line 154
type TGLTextureImage = class(TGLUpdateAbleObject) |
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protected |
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FResourceFile: string; |
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class function IsSelfLoading; virtual; |
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procedure LoadTexture(); virtual; |
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function GetTextureTarget; virtual; |
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function GetHeight; virtual; |
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function GetWidth; virtual; |
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function GetDepth; virtual; |
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property OnTextureNeeded: TGLTextureNeededEvent; [rw] |
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public |
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constructor Create(); override; |
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destructor Destroy; override; |
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property OwnerTexture: TGLTexture; [rw] |
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procedure NotifyChange(); override; |
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procedure SaveToFile(); virtual; |
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procedure LoadFromFile(); virtual; |
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class function FriendlyName; virtual; |
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class function FriendlyDescription; virtual; |
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procedure Invalidate; virtual; |
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function GetBitmap32; virtual; |
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procedure ReleaseBitmap32; virtual; |
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function AsBitmap; |
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procedure AssignToBitmap(); |
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property Width: Integer; [r] |
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property Height: Integer; [r] |
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property Depth: Integer; [r] |
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property NativeTextureTarget: TGLTextureTarget; [r] |
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property ResourceName: string; [r] |
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end; |
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TObject,IGLNotifyAble |
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