[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: GLRandomHDS.pas line 546
type TGLFractalArchipelago = class(TGLTiledRndLandscape) |
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protected |
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procedure SetTerrainRenderer(); override; |
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procedure FOnCreateLandTile(); |
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procedure FOnCreateDefaultTile(); |
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public |
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procedure ComputeLandTile(); override; |
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constructor Create(); override; |
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published |
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property AmplitudeMax: Integer; [rw] |
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property AmplitudeMin: Integer; [rw] |
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property Depth: Integer; [rw] |
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property IslandDensity: Single; [rw] |
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property RoughnessMax: Single; [rw] |
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property RoughnessMin: Single; [rw] |
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property SeaDynamic: Boolean; [rw] |
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property SeaMaterialName: string; [rw] |
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property WaveAmplitude: Single; [rw] |
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property WaveSpeed: Single; [rw] |
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end; |
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