[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: GLBlur.pas line 69
type TGLBlur = class(TGLHUDSprite) |
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public |
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constructor Create(); override; |
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destructor Destroy; override; |
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procedure DoProgress(); override; |
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procedure DoRender(); override; |
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procedure Notification(); override; |
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published |
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property Blur: TGLBlurkind; [rw] |
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property BlurDeltaTime: Double; [rws] |
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property BlurLeft: Single; [rws] |
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property BlurTop: Single; [rws] |
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property BlurRight: Single; [rws] |
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property BlurBottom: Single; [rws] |
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property RenderWidth: Integer; [rw] |
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property RenderHeight: Integer; [rw] |
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property Preset: TGLBlurPreset; [rws] |
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property TargetObject: TGLbaseSceneObject; [rw] |
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property AdvancedBlurPasses: Integer; [rw] |
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property AdvancedBlurAmp: Single; [rw] |
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property AdvancedBlurLowClamp: Byte; [rw] |
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property AdvancedBlurHiClamp: Byte; [rw] |
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property BlurSelf: Boolean; [rw] |
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property RenderBackgroundColor: TColor; [rw] |
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property OnAdvancedBlurImagePrepareEvent: TGLAdvancedBlurImagePrepareEvent; [rw] |
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property OnBeforeTargetRender: TNotifyEvent; [rw] |
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property OnAfterTargetRender: TNotifyEvent; [rw] |
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end; |
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