D3D10_16BIT_INDEX_STRIP_CUT_VALUE
D3D10_1_DEFAULT_SAMPLE_MASK
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D10_1_GS_INPUT_REGISTER_COUNT
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT
D3D10_1_SDK_VERSION
D3D10_1_SHADER_MAJOR_VERSION
D3D10_1_SHADER_MINOR_VERSION
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D10_1_SO_BUFFER_SLOT_COUNT
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D10_1_VS_INPUT_REGISTER_COUNT
D3D10_1_VS_OUTPUT_REGISTER_COUNT
D3D10_32BIT_INDEX_STRIP_CUT_VALUE
D3D10_8BIT_INDEX_STRIP_CUT_VALUE
D3D10_ANISOTROPIC_FILTERING_BIT
D3D10_APPEND_ALIGNED_ELEMENT
D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
D3D10_ASYNC_GETDATA_DONOTFLUSH
D3D10_BIND_CONSTANT_BUFFER
D3D10_BIND_DEPTH_STENCIL
D3D10_BIND_INDEX_BUFFER
D3D10_BIND_RENDER_TARGET
D3D10_BIND_SHADER_RESOURCE
D3D10_BIND_STREAM_OUTPUT
D3D10_BIND_VERTEX_BUFFER
D3D10_BLEND_BLEND_FACTOR
D3D10_BLEND_DEST_ALPHA
D3D10_BLEND_DEST_COLOR
D3D10_BLEND_INV_BLEND_FACTOR
D3D10_BLEND_INV_DEST_ALPHA
D3D10_BLEND_INV_DEST_COLOR
D3D10_BLEND_INV_SRC1_ALPHA
D3D10_BLEND_INV_SRC1_COLOR
D3D10_BLEND_INV_SRC_ALPHA
D3D10_BLEND_INV_SRC_COLOR
D3D10_BLEND_ONE
D3D10_BLEND_OP_ADD
D3D10_BLEND_OP_MAX
D3D10_BLEND_OP_MIN
D3D10_BLEND_OP_REV_SUBTRACT
D3D10_BLEND_OP_SUBTRACT
D3D10_BLEND_SRC1_ALPHA
D3D10_BLEND_SRC1_COLOR
D3D10_BLEND_SRC_ALPHA
D3D10_BLEND_SRC_ALPHA_SAT
D3D10_BLEND_SRC_COLOR
D3D10_BLEND_ZERO
D3D10_CENTER_MULTISAMPLE_PATTERN
D3D10_CLEAR_DEPTH
D3D10_CLEAR_STENCIL
D3D10_CLIP_OR_CULL_DISTANCE_COUNT
D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
D3D10_COLOR_WRITE_ENABLE_ALL
D3D10_COLOR_WRITE_ENABLE_ALPHA
D3D10_COLOR_WRITE_ENABLE_BLUE
D3D10_COLOR_WRITE_ENABLE_GREEN
D3D10_COLOR_WRITE_ENABLE_RED
D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT
D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS
D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
D3D10_COMMONSHADER_TEMP_REGISTER_COUNT
D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
D3D10_COMPARISON_ALWAYS
D3D10_COMPARISON_EQUAL
D3D10_COMPARISON_FILTERING_BIT
D3D10_COMPARISON_GREATER
D3D10_COMPARISON_GREATER_EQUAL
D3D10_COMPARISON_LESS
D3D10_COMPARISON_LESS_EQUAL
D3D10_COMPARISON_NEVER
D3D10_COMPARISON_NOT_EQUAL
D3D10_COUNTER_DEVICE_DEPENDENT_0
D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION
D3D10_COUNTER_GEOMETRY_PROCESSING
D3D10_COUNTER_GPU_IDLE
D3D10_COUNTER_GS_COMPUTATION_LIMITED
D3D10_COUNTER_GS_MEMORY_LIMITED
D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION
D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION
D3D10_COUNTER_OTHER_GPU_PROCESSING
D3D10_COUNTER_PIXEL_PROCESSING
D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE
D3D10_COUNTER_PS_COMPUTATION_LIMITED
D3D10_COUNTER_PS_MEMORY_LIMITED
D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE
D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION
D3D10_COUNTER_TYPE_FLOAT32
D3D10_COUNTER_TYPE_UINT16
D3D10_COUNTER_TYPE_UINT32
D3D10_COUNTER_TYPE_UINT64
D3D10_COUNTER_VERTEX_PROCESSING
D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION
D3D10_COUNTER_VS_COMPUTATION_LIMITED
D3D10_COUNTER_VS_MEMORY_LIMITED
D3D10_CPU_ACCESS_READ
D3D10_CPU_ACCESS_WRITE
D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP
D3D10_CREATE_DEVICE_BGRA_SUPPORT
D3D10_CREATE_DEVICE_DEBUG
D3D10_CREATE_DEVICE_DEBUGGABLE
D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
D3D10_CREATE_DEVICE_SINGLETHREADED
D3D10_CREATE_DEVICE_STRICT_VALIDATION
D3D10_CREATE_DEVICE_SWITCH_TO_REF
D3D10_CULL_BACK
D3D10_CULL_FRONT
D3D10_CULL_NONE
D3D10_DEFAULT_BLEND_FACTOR_ALPHA
D3D10_DEFAULT_BLEND_FACTOR_BLUE
D3D10_DEFAULT_BLEND_FACTOR_GREEN
D3D10_DEFAULT_BLEND_FACTOR_RED
D3D10_DEFAULT_BORDER_COLOR_COMPONENT
D3D10_DEFAULT_DEPTH_BIAS
D3D10_DEFAULT_DEPTH_BIAS_CLAMP
D3D10_DEFAULT_MAX_ANISOTROPY
D3D10_DEFAULT_MIP_LOD_BIAS
D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX
D3D10_DEFAULT_SAMPLE_MASK
D3D10_DEFAULT_SCISSOR_ENDX
D3D10_DEFAULT_SCISSOR_ENDY
D3D10_DEFAULT_SCISSOR_STARTX
D3D10_DEFAULT_SCISSOR_STARTY
D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
D3D10_DEFAULT_STENCIL_READ_MASK
D3D10_DEFAULT_STENCIL_REFERENCE
D3D10_DEFAULT_STENCIL_WRITE_MASK
D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
D3D10_DEFAULT_VIEWPORT_HEIGHT
D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
D3D10_DEFAULT_VIEWPORT_TOPLEFTX
D3D10_DEFAULT_VIEWPORT_TOPLEFTY
D3D10_DEFAULT_VIEWPORT_WIDTH
D3D10_DEPTH_WRITE_MASK_ALL
D3D10_DEPTH_WRITE_MASK_ZERO
D3D10_DRIVER_TYPE_HARDWARE
D3D10_DRIVER_TYPE_NULL
D3D10_DRIVER_TYPE_REFERENCE
D3D10_DRIVER_TYPE_SOFTWARE
D3D10_DRIVER_TYPE_WARP
D3D10_DSV_DIMENSION_TEXTURE1D
D3D10_DSV_DIMENSION_TEXTURE1DARRAY
D3D10_DSV_DIMENSION_TEXTURE2D
D3D10_DSV_DIMENSION_TEXTURE2DARRAY
D3D10_DSV_DIMENSION_TEXTURE2DMS
D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY
D3D10_DSV_DIMENSION_UNKNOWN
D3D10_FEATURE_LEVEL_10_0
D3D10_FEATURE_LEVEL_10_1
D3D10_FEATURE_LEVEL_9_1
D3D10_FEATURE_LEVEL_9_2
D3D10_FEATURE_LEVEL_9_3
D3D10_FILL_SOLID
D3D10_FILL_WIREFRAME
D3D10_FILTER_ANISOTROPIC
D3D10_FILTER_COMPARISON_ANISOTROPIC
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT
D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT
D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT
D3D10_FILTER_MIN_MAG_MIP_LINEAR
D3D10_FILTER_MIN_MAG_MIP_POINT
D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR
D3D10_FILTER_TEXT_1BIT
D3D10_FILTER_TYPE_LINEAR
D3D10_FILTER_TYPE_MASK
D3D10_FILTER_TYPE_POINT
D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D10_FLOAT32_MAX
D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
D3D10_FLOAT_TO_SRGB_OFFSET
D3D10_FLOAT_TO_SRGB_SCALE_1
D3D10_FLOAT_TO_SRGB_SCALE_2
D3D10_FLOAT_TO_SRGB_THRESHOLD
D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST
D3D10_FORMAT_SUPPORT_BLENDABLE
D3D10_FORMAT_SUPPORT_BUFFER
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL
D3D10_FORMAT_SUPPORT_DISPLAY
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER
D3D10_FORMAT_SUPPORT_MIP
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
D3D10_FORMAT_SUPPORT_RENDER_TARGET
D3D10_FORMAT_SUPPORT_SHADER_GATHER
D3D10_FORMAT_SUPPORT_SHADER_LOAD
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
D3D10_FORMAT_SUPPORT_SO_BUFFER
D3D10_FORMAT_SUPPORT_TEXTURE1D
D3D10_FORMAT_SUPPORT_TEXTURE2D
D3D10_FORMAT_SUPPORT_TEXTURE3D
D3D10_FORMAT_SUPPORT_TEXTURECUBE
D3D10_FTOI_INSTRUCTION_MAX_INPUT
D3D10_FTOI_INSTRUCTION_MIN_INPUT
D3D10_FTOU_INSTRUCTION_MAX_INPUT
D3D10_FTOU_INSTRUCTION_MIN_INPUT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
D3D10_GS_INPUT_REGISTER_COMPONENTS
D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_INPUT_REGISTER_COUNT
D3D10_GS_INPUT_REGISTER_READS_PER_INST
D3D10_GS_INPUT_REGISTER_READ_PORTS
D3D10_GS_INPUT_REGISTER_VERTICES
D3D10_GS_OUTPUT_ELEMENTS
D3D10_GS_OUTPUT_REGISTER_COMPONENTS
D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_GS_OUTPUT_REGISTER_COUNT
D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY
D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_IA_INSTANCE_ID_BIT_COUNT
D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT
D3D10_IA_PRIMITIVE_ID_BIT_COUNT
D3D10_IA_VERTEX_ID_BIT_COUNT
D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D10_INPUT_PER_INSTANCE_DATA
D3D10_INPUT_PER_VERTEX_DATA
D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER
D3D10_LINEAR_GAMMA
D3D10_MAG_FILTER_SHIFT
D3D10_MAP_FLAG_DO_NOT_WAIT
D3D10_MAP_READ
D3D10_MAP_READ_WRITE
D3D10_MAP_WRITE
D3D10_MAP_WRITE_DISCARD
D3D10_MAP_WRITE_NO_OVERWRITE
D3D10_MAX_BORDER_COLOR_COMPONENT
D3D10_MAX_DEPTH
D3D10_MAX_MAXANISOTROPY
D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT
D3D10_MAX_POSITION_VALUE
D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP
D3D10_MIN_BORDER_COLOR_COMPONENT
D3D10_MIN_DEPTH
D3D10_MIN_FILTER_SHIFT
D3D10_MIN_MAXANISOTROPY
D3D10_MIP_FILTER_SHIFT
D3D10_MIP_LOD_BIAS_MAX
D3D10_MIP_LOD_BIAS_MIN
D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT
D3D10_MIP_LOD_RANGE_BIT_COUNT
D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_PS_FRONTFACING_DEFAULT_VALUE
D3D10_PS_FRONTFACING_FALSE_VALUE
D3D10_PS_FRONTFACING_TRUE_VALUE
D3D10_PS_INPUT_REGISTER_COMPONENTS
D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_INPUT_REGISTER_COUNT
D3D10_PS_INPUT_REGISTER_READS_PER_INST
D3D10_PS_INPUT_REGISTER_READ_PORTS
D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT
D3D10_PS_OUTPUT_REGISTER_COMPONENTS
D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_PS_OUTPUT_REGISTER_COUNT
D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
D3D10_QUERY_EVENT
D3D10_QUERY_MISC_PREDICATEHINT
D3D10_QUERY_OCCLUSION
D3D10_QUERY_OCCLUSION_PREDICATE
D3D10_QUERY_PIPELINE_STATISTICS
D3D10_QUERY_SO_OVERFLOW_PREDICATE
D3D10_QUERY_SO_STATISTICS
D3D10_QUERY_TIMESTAMP
D3D10_QUERY_TIMESTAMP_DISJOINT
D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR
D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
D3D10_REQ_MAXANISOTROPY
D3D10_REQ_MIP_LEVELS
D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES
D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP
D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT
D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
D3D10_REQ_TEXTURE1D_U_DIMENSION
D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION
D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
D3D10_REQ_TEXTURECUBE_DIMENSION
D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
D3D10_RESOURCE_DIMENSION_BUFFER
D3D10_RESOURCE_DIMENSION_TEXTURE1D
D3D10_RESOURCE_DIMENSION_TEXTURE2D
D3D10_RESOURCE_DIMENSION_TEXTURE3D
D3D10_RESOURCE_DIMENSION_UNKNOWN
D3D10_RESOURCE_MISC_GDI_COMPATIBLE
D3D10_RESOURCE_MISC_GENERATE_MIPS
D3D10_RESOURCE_MISC_SHARED
D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
D3D10_RESOURCE_MISC_TEXTURECUBE
D3D10_RTV_DIMENSION_BUFFER
D3D10_RTV_DIMENSION_TEXTURE1D
D3D10_RTV_DIMENSION_TEXTURE1DARRAY
D3D10_RTV_DIMENSION_TEXTURE2D
D3D10_RTV_DIMENSION_TEXTURE2DARRAY
D3D10_RTV_DIMENSION_TEXTURE2DMS
D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
D3D10_RTV_DIMENSION_TEXTURE3D
D3D10_RTV_DIMENSION_UNKNOWN
D3D10_SDK_VERSION
D3D10_SHADER_MAJOR_VERSION
D3D10_SHADER_MINOR_VERSION
D3D10_SHIFT_INSTRUCTION_PAD_VALUE
D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D10_SO_BUFFER_SLOT_COUNT
D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP
D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT
D3D10_SRGB_GAMMA
D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
D3D10_SRGB_TO_FLOAT_EXPONENT
D3D10_SRGB_TO_FLOAT_OFFSET
D3D10_SRGB_TO_FLOAT_THRESHOLD
D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
D3D10_STANDARD_COMPONENT_BIT_COUNT
D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
D3D10_STANDARD_MULTISAMPLE_PATTERN
D3D10_STANDARD_PIXEL_COMPONENT_COUNT
D3D10_STANDARD_PIXEL_ELEMENT_COUNT
D3D10_STANDARD_VECTOR_SIZE
D3D10_STANDARD_VERTEX_ELEMENT_COUNT
D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
D3D10_STENCIL_OP_DECR
D3D10_STENCIL_OP_DECR_SAT
D3D10_STENCIL_OP_INCR
D3D10_STENCIL_OP_INCR_SAT
D3D10_STENCIL_OP_INVERT
D3D10_STENCIL_OP_KEEP
D3D10_STENCIL_OP_REPLACE
D3D10_STENCIL_OP_ZERO
D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT
D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT
D3D10_TEXTURECUBE_FACE_NEGATIVE_X
D3D10_TEXTURECUBE_FACE_NEGATIVE_Y
D3D10_TEXTURECUBE_FACE_NEGATIVE_Z
D3D10_TEXTURECUBE_FACE_POSITIVE_X
D3D10_TEXTURECUBE_FACE_POSITIVE_Y
D3D10_TEXTURECUBE_FACE_POSITIVE_Z
D3D10_TEXTURE_ADDRESS_BORDER
D3D10_TEXTURE_ADDRESS_CLAMP
D3D10_TEXTURE_ADDRESS_MIRROR
D3D10_TEXTURE_ADDRESS_MIRROR_ONCE
D3D10_TEXTURE_ADDRESS_WRAP
D3D10_TEXT_1BIT_BIT
D3D10_UNBOUND_MEMORY_ACCESS_RESULT
D3D10_USAGE_DEFAULT
D3D10_USAGE_DYNAMIC
D3D10_USAGE_IMMUTABLE
D3D10_USAGE_STAGING
D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
D3D10_VIEWPORT_BOUNDS_MAX
D3D10_VIEWPORT_BOUNDS_MIN
D3D10_VS_INPUT_REGISTER_COMPONENTS
D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_VS_INPUT_REGISTER_COUNT
D3D10_VS_INPUT_REGISTER_READS_PER_INST
D3D10_VS_INPUT_REGISTER_READ_PORTS
D3D10_VS_OUTPUT_REGISTER_COMPONENTS
D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
D3D10_VS_OUTPUT_REGISTER_COUNT
D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
D3D_MAJOR_VERSION
D3D_MINOR_VERSION
D3D_SPEC_DATE_DAY
D3D_SPEC_DATE_MONTH
D3D_SPEC_DATE_YEAR
D3D_SPEC_VERSION
IID_ID3D10Asynchronous
IID_ID3D10BlendState
IID_ID3D10BlendState1
IID_ID3D10Buffer
IID_ID3D10Counter
IID_ID3D10DepthStencilState
IID_ID3D10DepthStencilView
IID_ID3D10Device
IID_ID3D10Device1
IID_ID3D10DeviceChild
IID_ID3D10GeometryShader
IID_ID3D10InputLayout
IID_ID3D10Multithread
IID_ID3D10PixelShader
IID_ID3D10Predicate
IID_ID3D10Query
IID_ID3D10RasterizerState
IID_ID3D10RenderTargetView
IID_ID3D10Resource
IID_ID3D10SamplerState
IID_ID3D10ShaderResourceView
IID_ID3D10ShaderResourceView1
IID_ID3D10Texture1D
IID_ID3D10Texture2D
IID_ID3D10Texture3D
IID_ID3D10VertexShader
IID_ID3D10View
SID_ID3D10Asynchronous
SID_ID3D10BlendState
SID_ID3D10BlendState1
SID_ID3D10Buffer
SID_ID3D10Counter
SID_ID3D10DepthStencilState
SID_ID3D10DepthStencilView
SID_ID3D10Device
SID_ID3D10Device1
SID_ID3D10DeviceChild
SID_ID3D10GeometryShader
SID_ID3D10InputLayout
SID_ID3D10Multithread
SID_ID3D10PixelShader
SID_ID3D10Predicate
SID_ID3D10Query
SID_ID3D10RasterizerState
SID_ID3D10RenderTargetView
SID_ID3D10Resource
SID_ID3D10SamplerState
SID_ID3D10ShaderResourceView
SID_ID3D10ShaderResourceView1
SID_ID3D10Texture1D
SID_ID3D10Texture2D
SID_ID3D10Texture3D
SID_ID3D10VertexShader
SID_ID3D10View