Unit 'PXL.Windows.D3D10' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_asphyrepxl]

Reference for unit 'PXL.Windows.D3D10': Constants

D3D10_16BIT_INDEX_STRIP_CUT_VALUE

  

D3D10_1_DEFAULT_SAMPLE_MASK

  

D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP

  

D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP

  

D3D10_1_GS_INPUT_REGISTER_COUNT

  

D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT

  

D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS

  

D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT

  

D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS

  

D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT

  

D3D10_1_SDK_VERSION

  

D3D10_1_SHADER_MAJOR_VERSION

  

D3D10_1_SHADER_MINOR_VERSION

  

D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES

  

D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES

  

D3D10_1_SO_BUFFER_SLOT_COUNT

  

D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER

  

D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT

  

D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT

  

D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT

  

D3D10_1_VS_INPUT_REGISTER_COUNT

  

D3D10_1_VS_OUTPUT_REGISTER_COUNT

  

D3D10_32BIT_INDEX_STRIP_CUT_VALUE

  

D3D10_8BIT_INDEX_STRIP_CUT_VALUE

  

D3D10_ANISOTROPIC_FILTERING_BIT

  

D3D10_APPEND_ALIGNED_ELEMENT

  

D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT

  

D3D10_ASYNC_GETDATA_DONOTFLUSH

  

D3D10_BIND_CONSTANT_BUFFER

  

D3D10_BIND_DEPTH_STENCIL

  

D3D10_BIND_INDEX_BUFFER

  

D3D10_BIND_RENDER_TARGET

  

D3D10_BIND_SHADER_RESOURCE

  

D3D10_BIND_STREAM_OUTPUT

  

D3D10_BIND_VERTEX_BUFFER

  

D3D10_BLEND_BLEND_FACTOR

  

D3D10_BLEND_DEST_ALPHA

  

D3D10_BLEND_DEST_COLOR

  

D3D10_BLEND_INV_BLEND_FACTOR

  

D3D10_BLEND_INV_DEST_ALPHA

  

D3D10_BLEND_INV_DEST_COLOR

  

D3D10_BLEND_INV_SRC1_ALPHA

  

D3D10_BLEND_INV_SRC1_COLOR

  

D3D10_BLEND_INV_SRC_ALPHA

  

D3D10_BLEND_INV_SRC_COLOR

  

D3D10_BLEND_ONE

  

D3D10_BLEND_OP_ADD

  

D3D10_BLEND_OP_MAX

  

D3D10_BLEND_OP_MIN

  

D3D10_BLEND_OP_REV_SUBTRACT

  

D3D10_BLEND_OP_SUBTRACT

  

D3D10_BLEND_SRC1_ALPHA

  

D3D10_BLEND_SRC1_COLOR

  

D3D10_BLEND_SRC_ALPHA

  

D3D10_BLEND_SRC_ALPHA_SAT

  

D3D10_BLEND_SRC_COLOR

  

D3D10_BLEND_ZERO

  

D3D10_CENTER_MULTISAMPLE_PATTERN

  

D3D10_CLEAR_DEPTH

  

D3D10_CLEAR_STENCIL

  

D3D10_CLIP_OR_CULL_DISTANCE_COUNT

  

D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT

  

D3D10_COLOR_WRITE_ENABLE_ALL

  

D3D10_COLOR_WRITE_ENABLE_ALPHA

  

D3D10_COLOR_WRITE_ENABLE_BLUE

  

D3D10_COLOR_WRITE_ENABLE_GREEN

  

D3D10_COLOR_WRITE_ENABLE_RED

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST

  

D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS

  

D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT

  

D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS

  

D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT

  

D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST

  

D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS

  

D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT

  

D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS

  

D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT

  

D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST

  

D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS

  

D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT

  

D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS

  

D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT

  

D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST

  

D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS

  

D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT

  

D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT

  

D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS

  

D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_COMMONSHADER_TEMP_REGISTER_COUNT

  

D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST

  

D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS

  

D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX

  

D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN

  

D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE

  

D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE

  

D3D10_COMPARISON_ALWAYS

  

D3D10_COMPARISON_EQUAL

  

D3D10_COMPARISON_FILTERING_BIT

  

D3D10_COMPARISON_GREATER

  

D3D10_COMPARISON_GREATER_EQUAL

  

D3D10_COMPARISON_LESS

  

D3D10_COMPARISON_LESS_EQUAL

  

D3D10_COMPARISON_NEVER

  

D3D10_COMPARISON_NOT_EQUAL

  

D3D10_COUNTER_DEVICE_DEPENDENT_0

  

D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION

  

D3D10_COUNTER_GEOMETRY_PROCESSING

  

D3D10_COUNTER_GPU_IDLE

  

D3D10_COUNTER_GS_COMPUTATION_LIMITED

  

D3D10_COUNTER_GS_MEMORY_LIMITED

  

D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION

  

D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION

  

D3D10_COUNTER_OTHER_GPU_PROCESSING

  

D3D10_COUNTER_PIXEL_PROCESSING

  

D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE

  

D3D10_COUNTER_PS_COMPUTATION_LIMITED

  

D3D10_COUNTER_PS_MEMORY_LIMITED

  

D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE

  

D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION

  

D3D10_COUNTER_TYPE_FLOAT32

  

D3D10_COUNTER_TYPE_UINT16

  

D3D10_COUNTER_TYPE_UINT32

  

D3D10_COUNTER_TYPE_UINT64

  

D3D10_COUNTER_VERTEX_PROCESSING

  

D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION

  

D3D10_COUNTER_VS_COMPUTATION_LIMITED

  

D3D10_COUNTER_VS_MEMORY_LIMITED

  

D3D10_CPU_ACCESS_READ

  

D3D10_CPU_ACCESS_WRITE

  

D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP

  

D3D10_CREATE_DEVICE_BGRA_SUPPORT

  

D3D10_CREATE_DEVICE_DEBUG

  

D3D10_CREATE_DEVICE_DEBUGGABLE

  

D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY

  

D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS

  

D3D10_CREATE_DEVICE_SINGLETHREADED

  

D3D10_CREATE_DEVICE_STRICT_VALIDATION

  

D3D10_CREATE_DEVICE_SWITCH_TO_REF

  

D3D10_CULL_BACK

  

D3D10_CULL_FRONT

  

D3D10_CULL_NONE

  

D3D10_DEFAULT_BLEND_FACTOR_ALPHA

  

D3D10_DEFAULT_BLEND_FACTOR_BLUE

  

D3D10_DEFAULT_BLEND_FACTOR_GREEN

  

D3D10_DEFAULT_BLEND_FACTOR_RED

  

D3D10_DEFAULT_BORDER_COLOR_COMPONENT

  

D3D10_DEFAULT_DEPTH_BIAS

  

D3D10_DEFAULT_DEPTH_BIAS_CLAMP

  

D3D10_DEFAULT_MAX_ANISOTROPY

  

D3D10_DEFAULT_MIP_LOD_BIAS

  

D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX

  

D3D10_DEFAULT_SAMPLE_MASK

  

D3D10_DEFAULT_SCISSOR_ENDX

  

D3D10_DEFAULT_SCISSOR_ENDY

  

D3D10_DEFAULT_SCISSOR_STARTX

  

D3D10_DEFAULT_SCISSOR_STARTY

  

D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS

  

D3D10_DEFAULT_STENCIL_READ_MASK

  

D3D10_DEFAULT_STENCIL_REFERENCE

  

D3D10_DEFAULT_STENCIL_WRITE_MASK

  

D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX

  

D3D10_DEFAULT_VIEWPORT_HEIGHT

  

D3D10_DEFAULT_VIEWPORT_MAX_DEPTH

  

D3D10_DEFAULT_VIEWPORT_MIN_DEPTH

  

D3D10_DEFAULT_VIEWPORT_TOPLEFTX

  

D3D10_DEFAULT_VIEWPORT_TOPLEFTY

  

D3D10_DEFAULT_VIEWPORT_WIDTH

  

D3D10_DEPTH_WRITE_MASK_ALL

  

D3D10_DEPTH_WRITE_MASK_ZERO

  

D3D10_DRIVER_TYPE_HARDWARE

  

D3D10_DRIVER_TYPE_NULL

  

D3D10_DRIVER_TYPE_REFERENCE

  

D3D10_DRIVER_TYPE_SOFTWARE

  

D3D10_DRIVER_TYPE_WARP

  

D3D10_DSV_DIMENSION_TEXTURE1D

  

D3D10_DSV_DIMENSION_TEXTURE1DARRAY

  

D3D10_DSV_DIMENSION_TEXTURE2D

  

D3D10_DSV_DIMENSION_TEXTURE2DARRAY

  

D3D10_DSV_DIMENSION_TEXTURE2DMS

  

D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY

  

D3D10_DSV_DIMENSION_UNKNOWN

  

D3D10_FEATURE_LEVEL_10_0

  

D3D10_FEATURE_LEVEL_10_1

  

D3D10_FEATURE_LEVEL_9_1

  

D3D10_FEATURE_LEVEL_9_2

  

D3D10_FEATURE_LEVEL_9_3

  

D3D10_FILL_SOLID

  

D3D10_FILL_WIREFRAME

  

D3D10_FILTER_ANISOTROPIC

  

D3D10_FILTER_COMPARISON_ANISOTROPIC

  

D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT

  

D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR

  

D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT

  

D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR

  

D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT

  

D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR

  

D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT

  

D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR

  

D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT

  

D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR

  

D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT

  

D3D10_FILTER_MIN_MAG_MIP_LINEAR

  

D3D10_FILTER_MIN_MAG_MIP_POINT

  

D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR

  

D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT

  

D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR

  

D3D10_FILTER_TEXT_1BIT

  

D3D10_FILTER_TYPE_LINEAR

  

D3D10_FILTER_TYPE_MASK

  

D3D10_FILTER_TYPE_POINT

  

D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP

  

D3D10_FLOAT32_MAX

  

D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP

  

D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR

  

D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR

  

D3D10_FLOAT_TO_SRGB_OFFSET

  

D3D10_FLOAT_TO_SRGB_SCALE_1

  

D3D10_FLOAT_TO_SRGB_SCALE_2

  

D3D10_FLOAT_TO_SRGB_THRESHOLD

  

D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST

  

D3D10_FORMAT_SUPPORT_BLENDABLE

  

D3D10_FORMAT_SUPPORT_BUFFER

  

D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT

  

D3D10_FORMAT_SUPPORT_CPU_LOCKABLE

  

D3D10_FORMAT_SUPPORT_DEPTH_STENCIL

  

D3D10_FORMAT_SUPPORT_DISPLAY

  

D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER

  

D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER

  

D3D10_FORMAT_SUPPORT_MIP

  

D3D10_FORMAT_SUPPORT_MIP_AUTOGEN

  

D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD

  

D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET

  

D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE

  

D3D10_FORMAT_SUPPORT_RENDER_TARGET

  

D3D10_FORMAT_SUPPORT_SHADER_GATHER

  

D3D10_FORMAT_SUPPORT_SHADER_LOAD

  

D3D10_FORMAT_SUPPORT_SHADER_SAMPLE

  

D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON

  

D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT

  

D3D10_FORMAT_SUPPORT_SO_BUFFER

  

D3D10_FORMAT_SUPPORT_TEXTURE1D

  

D3D10_FORMAT_SUPPORT_TEXTURE2D

  

D3D10_FORMAT_SUPPORT_TEXTURE3D

  

D3D10_FORMAT_SUPPORT_TEXTURECUBE

  

D3D10_FTOI_INSTRUCTION_MAX_INPUT

  

D3D10_FTOI_INSTRUCTION_MIN_INPUT

  

D3D10_FTOU_INSTRUCTION_MAX_INPUT

  

D3D10_FTOU_INSTRUCTION_MIN_INPUT

  

D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS

  

D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT

  

D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST

  

D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS

  

D3D10_GS_INPUT_REGISTER_COMPONENTS

  

D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_GS_INPUT_REGISTER_COUNT

  

D3D10_GS_INPUT_REGISTER_READS_PER_INST

  

D3D10_GS_INPUT_REGISTER_READ_PORTS

  

D3D10_GS_INPUT_REGISTER_VERTICES

  

D3D10_GS_OUTPUT_ELEMENTS

  

D3D10_GS_OUTPUT_REGISTER_COMPONENTS

  

D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_GS_OUTPUT_REGISTER_COUNT

  

D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES

  

D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY

  

D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES

  

D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT

  

D3D10_IA_INSTANCE_ID_BIT_COUNT

  

D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT

  

D3D10_IA_PRIMITIVE_ID_BIT_COUNT

  

D3D10_IA_VERTEX_ID_BIT_COUNT

  

D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT

  

D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS

  

D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT

  

D3D10_INPUT_PER_INSTANCE_DATA

  

D3D10_INPUT_PER_VERTEX_DATA

  

D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT

  

D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER

  

D3D10_LINEAR_GAMMA

  

D3D10_MAG_FILTER_SHIFT

  

D3D10_MAP_FLAG_DO_NOT_WAIT

  

D3D10_MAP_READ

  

D3D10_MAP_READ_WRITE

  

D3D10_MAP_WRITE

  

D3D10_MAP_WRITE_DISCARD

  

D3D10_MAP_WRITE_NO_OVERWRITE

  

D3D10_MAX_BORDER_COLOR_COMPONENT

  

D3D10_MAX_DEPTH

  

D3D10_MAX_MAXANISOTROPY

  

D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT

  

D3D10_MAX_POSITION_VALUE

  

D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP

  

D3D10_MIN_BORDER_COLOR_COMPONENT

  

D3D10_MIN_DEPTH

  

D3D10_MIN_FILTER_SHIFT

  

D3D10_MIN_MAXANISOTROPY

  

D3D10_MIP_FILTER_SHIFT

  

D3D10_MIP_LOD_BIAS_MAX

  

D3D10_MIP_LOD_BIAS_MIN

  

D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT

  

D3D10_MIP_LOD_RANGE_BIT_COUNT

  

D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH

  

D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT

  

D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D10_PS_FRONTFACING_DEFAULT_VALUE

  

D3D10_PS_FRONTFACING_FALSE_VALUE

  

D3D10_PS_FRONTFACING_TRUE_VALUE

  

D3D10_PS_INPUT_REGISTER_COMPONENTS

  

D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_PS_INPUT_REGISTER_COUNT

  

D3D10_PS_INPUT_REGISTER_READS_PER_INST

  

D3D10_PS_INPUT_REGISTER_READ_PORTS

  

D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT

  

D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS

  

D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT

  

D3D10_PS_OUTPUT_REGISTER_COMPONENTS

  

D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_PS_OUTPUT_REGISTER_COUNT

  

D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT

  

D3D10_QUERY_EVENT

  

D3D10_QUERY_MISC_PREDICATEHINT

  

D3D10_QUERY_OCCLUSION

  

D3D10_QUERY_OCCLUSION_PREDICATE

  

D3D10_QUERY_PIPELINE_STATISTICS

  

D3D10_QUERY_SO_OVERFLOW_PREDICATE

  

D3D10_QUERY_SO_STATISTICS

  

D3D10_QUERY_TIMESTAMP

  

D3D10_QUERY_TIMESTAMP_DISJOINT

  

D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR

  

D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT

  

D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP

  

D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT

  

D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT

  

D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP

  

D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP

  

D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION

  

D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT

  

D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT

  

D3D10_REQ_MAXANISOTROPY

  

D3D10_REQ_MIP_LEVELS

  

D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES

  

D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT

  

D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH

  

D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES

  

D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP

  

D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT

  

D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION

  

D3D10_REQ_TEXTURE1D_U_DIMENSION

  

D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION

  

D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION

  

D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION

  

D3D10_REQ_TEXTURECUBE_DIMENSION

  

D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL

  

D3D10_RESOURCE_DIMENSION_BUFFER

  

D3D10_RESOURCE_DIMENSION_TEXTURE1D

  

D3D10_RESOURCE_DIMENSION_TEXTURE2D

  

D3D10_RESOURCE_DIMENSION_TEXTURE3D

  

D3D10_RESOURCE_DIMENSION_UNKNOWN

  

D3D10_RESOURCE_MISC_GDI_COMPATIBLE

  

D3D10_RESOURCE_MISC_GENERATE_MIPS

  

D3D10_RESOURCE_MISC_SHARED

  

D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX

  

D3D10_RESOURCE_MISC_TEXTURECUBE

  

D3D10_RTV_DIMENSION_BUFFER

  

D3D10_RTV_DIMENSION_TEXTURE1D

  

D3D10_RTV_DIMENSION_TEXTURE1DARRAY

  

D3D10_RTV_DIMENSION_TEXTURE2D

  

D3D10_RTV_DIMENSION_TEXTURE2DARRAY

  

D3D10_RTV_DIMENSION_TEXTURE2DMS

  

D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY

  

D3D10_RTV_DIMENSION_TEXTURE3D

  

D3D10_RTV_DIMENSION_UNKNOWN

  

D3D10_SDK_VERSION

  

D3D10_SHADER_MAJOR_VERSION

  

D3D10_SHADER_MINOR_VERSION

  

D3D10_SHIFT_INSTRUCTION_PAD_VALUE

  

D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT

  

D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT

  

D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES

  

D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES

  

D3D10_SO_BUFFER_SLOT_COUNT

  

D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP

  

D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER

  

D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT

  

D3D10_SRGB_GAMMA

  

D3D10_SRGB_TO_FLOAT_DENOMINATOR_1

  

D3D10_SRGB_TO_FLOAT_DENOMINATOR_2

  

D3D10_SRGB_TO_FLOAT_EXPONENT

  

D3D10_SRGB_TO_FLOAT_OFFSET

  

D3D10_SRGB_TO_FLOAT_THRESHOLD

  

D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP

  

D3D10_STANDARD_COMPONENT_BIT_COUNT

  

D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED

  

D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE

  

D3D10_STANDARD_MULTISAMPLE_PATTERN

  

D3D10_STANDARD_PIXEL_COMPONENT_COUNT

  

D3D10_STANDARD_PIXEL_ELEMENT_COUNT

  

D3D10_STANDARD_VECTOR_SIZE

  

D3D10_STANDARD_VERTEX_ELEMENT_COUNT

  

D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT

  

D3D10_STENCIL_OP_DECR

  

D3D10_STENCIL_OP_DECR_SAT

  

D3D10_STENCIL_OP_INCR

  

D3D10_STENCIL_OP_INCR_SAT

  

D3D10_STENCIL_OP_INVERT

  

D3D10_STENCIL_OP_KEEP

  

D3D10_STENCIL_OP_REPLACE

  

D3D10_STENCIL_OP_ZERO

  

D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT

  

D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT

  

D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT

  

D3D10_TEXTURECUBE_FACE_NEGATIVE_X

  

D3D10_TEXTURECUBE_FACE_NEGATIVE_Y

  

D3D10_TEXTURECUBE_FACE_NEGATIVE_Z

  

D3D10_TEXTURECUBE_FACE_POSITIVE_X

  

D3D10_TEXTURECUBE_FACE_POSITIVE_Y

  

D3D10_TEXTURECUBE_FACE_POSITIVE_Z

  

D3D10_TEXTURE_ADDRESS_BORDER

  

D3D10_TEXTURE_ADDRESS_CLAMP

  

D3D10_TEXTURE_ADDRESS_MIRROR

  

D3D10_TEXTURE_ADDRESS_MIRROR_ONCE

  

D3D10_TEXTURE_ADDRESS_WRAP

  

D3D10_TEXT_1BIT_BIT

  

D3D10_UNBOUND_MEMORY_ACCESS_RESULT

  

D3D10_USAGE_DEFAULT

  

D3D10_USAGE_DYNAMIC

  

D3D10_USAGE_IMMUTABLE

  

D3D10_USAGE_STAGING

  

D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX

  

D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE

  

D3D10_VIEWPORT_BOUNDS_MAX

  

D3D10_VIEWPORT_BOUNDS_MIN

  

D3D10_VS_INPUT_REGISTER_COMPONENTS

  

D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_VS_INPUT_REGISTER_COUNT

  

D3D10_VS_INPUT_REGISTER_READS_PER_INST

  

D3D10_VS_INPUT_REGISTER_READ_PORTS

  

D3D10_VS_OUTPUT_REGISTER_COMPONENTS

  

D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT

  

D3D10_VS_OUTPUT_REGISTER_COUNT

  

D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT

  

D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP

  

D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP

  

D3D_MAJOR_VERSION

  

D3D_MINOR_VERSION

  

D3D_SPEC_DATE_DAY

  

D3D_SPEC_DATE_MONTH

  

D3D_SPEC_DATE_YEAR

  

D3D_SPEC_VERSION

  

IID_ID3D10Asynchronous

  

IID_ID3D10BlendState

  

IID_ID3D10BlendState1

  

IID_ID3D10Buffer

  

IID_ID3D10Counter

  

IID_ID3D10DepthStencilState

  

IID_ID3D10DepthStencilView

  

IID_ID3D10Device

  

IID_ID3D10Device1

  

IID_ID3D10DeviceChild

  

IID_ID3D10GeometryShader

  

IID_ID3D10InputLayout

  

IID_ID3D10Multithread

  

IID_ID3D10PixelShader

  

IID_ID3D10Predicate

  

IID_ID3D10Query

  

IID_ID3D10RasterizerState

  

IID_ID3D10RenderTargetView

  

IID_ID3D10Resource

  

IID_ID3D10SamplerState

  

IID_ID3D10ShaderResourceView

  

IID_ID3D10ShaderResourceView1

  

IID_ID3D10Texture1D

  

IID_ID3D10Texture2D

  

IID_ID3D10Texture3D

  

IID_ID3D10VertexShader

  

IID_ID3D10View

  

SID_ID3D10Asynchronous

  

SID_ID3D10BlendState

  

SID_ID3D10BlendState1

  

SID_ID3D10Buffer

  

SID_ID3D10Counter

  

SID_ID3D10DepthStencilState

  

SID_ID3D10DepthStencilView

  

SID_ID3D10Device

  

SID_ID3D10Device1

  

SID_ID3D10DeviceChild

  

SID_ID3D10GeometryShader

  

SID_ID3D10InputLayout

  

SID_ID3D10Multithread

  

SID_ID3D10PixelShader

  

SID_ID3D10Predicate

  

SID_ID3D10Query

  

SID_ID3D10RasterizerState

  

SID_ID3D10RenderTargetView

  

SID_ID3D10Resource

  

SID_ID3D10SamplerState

  

SID_ID3D10ShaderResourceView

  

SID_ID3D10ShaderResourceView1

  

SID_ID3D10Texture1D

  

SID_ID3D10Texture2D

  

SID_ID3D10Texture3D

  

SID_ID3D10VertexShader

  

SID_ID3D10View

  



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