Source position: zglSpine.pas line 309
public constructor TSpineSlot.Create( |
const NewData: TSpineSlotData; |
const NewSkeleton: TSpineSkeleton; |
const NewBone: TSpineBone |
); overload; |
const NewSlot: TSpineSlot; |
const NewSkeleton: TSpineSkeleton; |
const NewBone: TSpineBone |
); overload; |
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