Source position: zglHeader.pas line 746
type zglTSprite2D = record |
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ID: Integer; |
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Manager: zglPSEngine2D; |
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Texture: zglPTexture; |
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Destroy: Boolean; |
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Layer: Integer; |
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X: Single; |
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Y: Single; |
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W: Single; |
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H: Single; |
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Angle: Single; |
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Frame: Single; |
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Alpha: Integer; |
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FxFlags: LongWord; |
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Data: Pointer; |
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OnInit: procedure( |
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Sprite: zglPSprite2D |
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); |
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OnDraw: procedure( |
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Sprite: zglPSprite2D |
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); |
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OnProc: procedure( |
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Sprite: zglPSprite2D |
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); |
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OnFree: procedure( |
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Sprite: zglPSprite2D |
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); |
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end; |
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