Source position: zgl_sprite_2d.pas line 43
procedure texture2d_Draw( |
Texture: zglPTexture; |
const TexCoord: array of zglTPoint2D; |
X: Single; |
Y: Single; |
W: Single; |
H: Single; |
Angle: Single; |
Alpha: Byte = 255; |
FX: LongWord = FX_BLEND |
); |
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