Source position: zgl_sengine_2d.pas line 68
function sengine2d_AddSprite( |
Texture: zglPTexture; |
Layer: Integer; |
OnInit: Pointer; |
OnDraw: Pointer; |
OnProc: Pointer; |
OnFree: Pointer |
):zglPSprite2D; |
CT Web help |
CodeTyphon Studio |