Source position: zgl_primitives_2d.pas line 50
procedure pr2d_TriList( |
Texture: zglPTexture; |
TriList: zglPPoints2D; |
TexCoords: zglPPoints2D; |
iLo: Integer; |
iHi: Integer; |
Color: LongWord = $FFFFFF; |
Alpha: Byte = 255; |
FX: LongWord = FX_BLEND |
); |
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