Unit 'DX12.D3D12' Package
[Overview][Constants][Types][Classes][Procedures and functions][Index] [#pl_win_directx12]

TD3D12_RESOURCE_FLAGS

Declaration

Source position: DX12.D3D12.pas line 1928

type TD3D12_RESOURCE_FLAGS = (

  D3D12_RESOURCE_FLAG_NONE = 0,

  

  D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = $1,

  

  D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = $2,

  

  D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = $4,

  

  D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = $8,

  

  D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = $10,

  

  D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = $20,

  

  D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = $40,

  

  D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = $80,

  

  D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = $100

  

);



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