Source position: DX12.D3D12.pas line 1928
type TD3D12_RESOURCE_FLAGS = ( |
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D3D12_RESOURCE_FLAG_NONE = 0, |
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D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = $1, |
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D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = $2, |
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = $4, |
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D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = $8, |
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D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = $10, |
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = $20, |
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D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY = $40, |
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D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY = $80, |
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D3D12_RESOURCE_FLAG_RAYTRACING_ACCELERATION_STRUCTURE = $100 |
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); |
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