Source position: DX12.D2D1.pas line 1600
type TD2D1_VERTEX_OPTIONS = ( |
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D2D1_VERTEX_OPTIONS_NONE = 0, |
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D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1, |
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D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2, |
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D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4, |
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D2D1_VERTEX_OPTIONS_FORCE_DWORD = $ffffffff |
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); |
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