Source position: DX12.D2D1.pas line 2363
function ID2D1Geometry.ComputePointAtLength( |
length: single; |
const worldTransform: PD2D1_MATRIX_3X2_F; |
flatteningTolerance: single; |
point: PD2D1_POINT_2F; |
unitTangentVector: PD2D1_POINT_2F |
):HResult; |
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