Source position: D3D11.pas line 2696
function ID3D11Device.CreateInputLayout( |
pInputElementDescs: PTD3D11_InputElementDesc; |
NumElements: LongWord; |
pShaderBytecodeWithInputSignature: Pointer; |
BytecodeLength: SIZE_T; |
out InputLayout: ID3D11InputLayout |
):HResult; |
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