Source position: libsdl3.pas line 4574
type TSDL_GPUGraphicsPipelineCreateInfo = record |
||
vertex_shader: PSDL_GPUShader; |
|
|
fragment_shader: PSDL_GPUShader; |
|
|
vertex_input_state: TSDL_GPUVertexInputState; |
|
|
primitive_type: TSDL_GPUPrimitiveType; |
|
|
rasterizer_state: TSDL_GPURasterizerState; |
|
|
multisample_state: TSDL_GPUMultisampleState; |
|
|
depth_stencil_state: TSDL_GPUDepthStencilState; |
|
|
target_info: TSDL_GPUGraphicsPipelineTargetInfo; |
|
|
props: TSDL_PropertiesID; |
|
|
end; |
CT Web help |
CodeTyphon Studio |