Source position: libsdl2.pas line 1506
type TSDL_RendererInfo = record |
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name: PAnsiChar; |
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flags: UInt32; |
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num_texture_formats: UInt32; |
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texture_formats: array [0..15] of UInt32; |
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max_texture_width: SInt32; |
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max_texture_height: SInt32; |
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end; |
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