Source position: libsdl2.pas line 2349
type TSDL_GameControllerButtonBind = record |
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bindType: TSDL_GameControllerBindType; |
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case Integer of |
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0: ( |
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button: Integer; |
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); |
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1: ( |
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axis: Integer; |
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); |
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2: ( |
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hat: THat; |
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); |
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end; |
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