Source position: PasVulkan.NVIDIA.AfterMath.pas line 594
type TPFN_GFSDK_Aftermath_ShaderLookupCb = procedure( |
pShaderBinaryHash: PGFSDK_Aftermath_ShaderBinaryHash; |
setShaderBinary: TPFN_GFSDK_Aftermath_SetData; |
pUserData: Pointer |
); |
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