Source position: PasVulkan.FileFormats.OBJ.pas line 107
type TpvOBJMaterial = record |
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Name: TpvRawByteString; |
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Ambient: TpvOBJColor; |
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Diffuse: TpvOBJColor; |
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Specular: TpvOBJColor; |
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Emissive: TpvOBJColor; |
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Shininess: TpvFloat; |
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Metallic: TpvFloat; |
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Roughness: TpvFloat; |
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Sheen: TpvFloat; |
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ClearcoatThickness: TpvFloat; |
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ClearcoatRoughness: TpvFloat; |
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Anisotropy: TpvFloat; |
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AnisotropyRotation: TpvFloat; |
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MetallicTextureFileName: TpvRawByteString; |
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RoughnessTextureFileName: TpvRawByteString; |
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SheenTextureFileName: TpvRawByteString; |
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EmissiveTextureFileName: TpvRawByteString; |
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NormalTextureFileName: TpvRawByteString; |
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RoughnessMetallicAmbientOcclusionTextureFileName: TpvRawByteString; |
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OcclusionRoughnessMetallicTextureFileName: TpvRawByteString; |
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TextureFileName: TpvRawByteString; |
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PBR: longbool; |
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end; |
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