[Properties (by Name)] [Methods (by Name)] [Events (by Name)]
Source position: orca_scene3d.pas line 917
type TD3Physics = class(TPersistent) |
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protected |
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FSpaceWorld: Pointer; |
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FScreenWorld: Pointer; |
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public |
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constructor Create(); virtual; |
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destructor Destroy; override; |
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function CreateWorld; virtual; abstract; |
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procedure DestroyWorld(); virtual; abstract; |
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procedure UpdateWorld(); virtual; abstract; |
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function Collise(); virtual; abstract; |
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function ComplexCollise(); virtual; abstract; |
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function ObjectByBody(); virtual; abstract; |
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function CreateBox(); virtual; abstract; |
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function CreateSphere(); virtual; abstract; |
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function CreateCone(); virtual; abstract; |
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function CreateCylinder(); virtual; abstract; |
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procedure DestroyBody(); virtual; abstract; |
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procedure SetBodyMatrix(); virtual; abstract; |
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function GetBodyMatrix(); virtual; abstract; |
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procedure AddForce(); virtual; abstract; |
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procedure Explode(); virtual; abstract; |
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procedure Wind(); virtual; abstract; |
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property ScreenWorld: Pointer; [r] |
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property SpaceWorld: Pointer; [r] |
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end; |
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TObject |
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