Source position: orca_scene3d.pas line 2926
function RayCastTriangleIntersect( |
const rayStart: TD3Vector; |
const rayVector: TD3Vector; |
const p1: TD3Vector; |
const p2: TD3Vector; |
const p3: TD3Vector; |
intersectPoint: PD3Vector = Nil; |
intersectNormal: PD3Vector = Nil |
):Boolean; |
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