Source position: OpenGL_Text2DRaster.pas line 87
public procedure TFont2DRaster.TextOut( |
const X: Integer; |
const Y: Integer; |
const aText: string |
); overload; |
const X: Integer; |
const Y: Integer; |
const aText: string; |
const aRGBA: btGLColor |
); overload; |
const X: Integer; |
const Y: Integer; |
const aText: string; |
const aColor: btLCLColor |
); overload; |
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