Source position: OpenGL_Engine2D.pas line 149
public procedure TGLEngine.Bar( |
x1: single; |
y1: single; |
x2: single; |
y2: single; |
x3: single; |
y3: single; |
x4: single; |
y4: single |
); overload; |
x1: single; |
y1: single; |
x2: single; |
y2: single |
); overload; |
x: single; |
y: single; |
w: single; |
h: single; |
angle: single |
); overload; |
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