Unit 'XBMath' Package
[Overview][Constants][Types][Classes][Procedures and functions][Variables][Index] [#pl_glscene]

M3Identity

Declaration

Source position: XBMath.pas line 49

const M3Identity: TAffineMatrix = (V: ((X: 1; Y: 0; Z: 0), (X: 0; Y: 1; Z: 0), (X: 0; Y: 0; Z: 1)));



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