Source position: NewtonImportDyn.pas line 597
type TNewtonCreateUserMeshCollision = function( |
const newtonWorld: PNewtonWorld; |
const minBox: PFloat; |
const maxBox: PFloat; |
userData: Pointer; |
collideCallback: NewtonUserMeshCollisionCollideCallback; |
rayHitCallback: NewtonUserMeshCollisionRayHitCallback; |
destroyCallback: NewtonUserMeshCollisionDestroyCallback; |
getInfoCallback: NewtonUserMeshCollisionGetCollisionInfo; |
facesInAABBCallback: NewtonUserMeshCollisionGetFacesInAABB; |
shapeID: Int |
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