Source position: NewtonImportDyn.pas line 660
type TNewtonCollisionCollideContinue = function( |
const newtonWorld: PNewtonWorld; |
maxSize: Int; |
const timestep: Float; |
const collsionA: PNewtonCollision; |
const matrixA: PFloat; |
const velocA: PFloat; |
const omegaA: Float; |
const collsionB: PNewtonCollision; |
const matrixB: PFloat; |
const velocB: PFloat; |
const omegaB: Float; |
timeOfImpact: PFloat; |
contacts: PFloat; |
normals: PFloat; |
penetration: PFloat; |
threadIndex: Int |
):Int; |
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