Source position: NewtonImportDyn.pas line 656
type TNewtonCollisionClosestPoint = function( |
const newtonWorld: PNewtonWorld; |
const collsionA: PNewtonCollision; |
const matrixA: PFloat; |
const collisionB: PNewtonCollision; |
const matrixB: PFloat; |
contactA: PFloat; |
contactB: PFloat; |
normalAB: PFloat; |
threadIndex: Int |
):Int; |
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